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3D

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Features of TRUE3D Version 2.00:
  • Support of DOS and LINUX
  • Written in ANSI C++ (fully object-oriented)
  • 32-Bit TRUECOLOR only (that's why it is called TRUE3D)
  • Support of FPU, MMX, 3D!now and ISSE (also called MMX2 or KNI) acceleration *
  • Support for hardware accelerated drawing *
  • Import and export of objects and worlds in general formats (3ds, dxf, pov, vrml, ...)
  • Animation support (camera spline path, sequence record to video file, ...)
  • Shape primitives are parametric lines and parametric surfaces only (this means NURBS and so on)
  • Shapes can have any combination of coloring, structure and lightning
  • Object hierarchies possible (also self-including objects for some kind of IFS-Fractals)
  • Realtime object-simplification for faster drawing speed
  • Coloring methods are single color, color fade, texture with and w/o perspective correction, environment mapping and procedural textures
  • Structures are bumpmaps and procedural structures
  • Lightning includes z-shading, flat-shading, gouroud-shading and phong-shading
  • Lightsources can be point-lights, spot-lights and area lights with any color
  • Texture mapping uses techniques like mip-mapping, bi- and trilinear filtering and animated textures
  • Support of compressed textures
  • Fog, halo, atmospheric effects, underwater effects, fire, ...
  • Self-defined filters
  • Particle generator
  • Blobs
  • Flares

Entries marked with * will probably be removed (because of system independence).

What else can be done in TRUE3D? What would you like to be changed? If you have any suggestions send a MAIL. Also solutions or ideas for them should be send to us. We'll do our best!