Features of
TRUE3D Version 2.00:
- Support of DOS and LINUX
- Written in ANSI C++ (fully
object-oriented)
- 32-Bit TRUECOLOR only (that's
why it is called TRUE3D)
- Support of FPU, MMX, 3D!now
and ISSE (also called MMX2 or KNI) acceleration *
- Support for hardware
accelerated drawing *
- Import and export of objects
and worlds in general formats (3ds, dxf, pov,
vrml, ...)
- Animation support (camera
spline path, sequence record to video file, ...)
- Shape primitives are
parametric lines and parametric surfaces only (this
means NURBS and so on)
- Shapes can have any
combination of coloring, structure and lightning
- Object hierarchies possible (also
self-including objects for some kind of IFS-Fractals)
- Realtime object-simplification
for faster drawing speed
- Coloring methods are single
color, color fade, texture with and w/o
perspective correction, environment mapping and
procedural textures
- Structures are bumpmaps and
procedural structures
- Lightning includes z-shading,
flat-shading, gouroud-shading and phong-shading
- Lightsources can be point-lights,
spot-lights and area lights with any color
- Texture mapping uses
techniques like mip-mapping, bi- and trilinear
filtering and animated textures
- Support of compressed textures
- Fog, halo, atmospheric effects,
underwater effects, fire, ...
- Self-defined filters
- Particle generator
- Blobs
- Flares
Entries marked with * will
probably be removed (because of system independence).
What else can be done in
TRUE3D? What would you like to be changed? If you have
any suggestions send a MAIL. Also solutions or ideas for them should be
send to us. We'll do our best!
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